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Setting Yourself up for the Fall (aka Projecting)

Posted 05-24-2010 at 09:38 AM by Silverspar

(This is a repost from my old blog as I save articles from it before they disappear for good).

Projecting is your own worst enemy when it comes to your expectations, and in this day and age where you can't even sneeze without hitting new internet blogs and opinionated basement dwellers afraid of sunlight, it is very hard to not get a tarnished view of something because of what others project or because of what your own projected beliefs are. Gamers are very notorious for this, as...
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What do MMO crafters want?

Posted 05-24-2010 at 09:37 AM by Silverspar

(This is a repost form my old blog as I save some articles before they disappear forever.)

It's been a few days since I last wrote a blog, but after seeing it mentioned a few times I thought I would chime in on something that I haven't mentioned for a while; Crafting. The last time I mentioned crafting was when the invetion system hit for City of Heroes. An interesting experiment, and probably still one of the better attempts in this post era of uber items and leet gear. But, there...
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Entitlement

Posted 05-24-2010 at 09:35 AM by Silverspar

(This is a repost from my old blog as I save some of the articles I wrote before they disappear.)

You know, you realize one thing when it comes to gamers, and everyone does it. You can sit and act high and mighty and think you aren't guilty of it, and so forth and so on, I know even I am guilty of some sense of entitlement belief. But I think Neil Gaiman says it best when it concerns people and their sense of entitlement.

So let's sum up what Neil just said here. No...
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More Mission Architect Silliness

Posted 05-24-2010 at 09:33 AM by Silverspar

(This is a repost form my old blog since I am saving several of the articles from there before they fade away.)

You know, I think it's hilarious when you read some rather draconian methods for solving a problem. Looks like Positron is pulling out a bazooka to solve his ant problem here.


Quote:
When we created Mission Architect, the goal was to have an outlet for players to craft cool stories, using our assets, that other players could play and participate in. Other
...
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Careful what you wish for...

Posted 05-24-2010 at 09:30 AM by Silverspar

(This isa repost from my old blog as I save what's left before it is gone.)

This statement is fairly old, but it is true. It's also funny when you take a step back and look at the gaming industry as a whole, you see how nothing paints a better truth than watching and reading gamers. "Be careful for what you might wish for,... you just might get it." It's not a kind statement to hear, in fact it's better interpretted as a warning, and the warning would basically be, don't...
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