your forum

Go Back   Delta Wolf > Blogs > Silverspar

Rate this Entry

Reviewing The Serpents Lantern

Posted 06-23-2010 at 03:39 AM by Silverspar

I can't say I was extactic for Serpents Lantern as a whole as I was more interested in the QOL updates myself. Personally, I am a lair runner, though I do run the new content for Role-playing potential, in the long run, to me at least, The Serpents Lantern felt like something meant for someone that isn't at level 40, though it is geared to scale with people my level. It reminds me of the Strike Forces from City of Heroes/Villains, but they removed some of the things that made those annoying, like adding a central hub to run through and not having to constantly run back to a single contact for every single part, but in this first attempt, they did add a bit too much tedium for my taste.

The mission structure is set up pretty well, in fact it borrows from what they designed for the UNITY 2 stuff and expands upon it. In basic, you get a mission from the director of UNTIL, then you go to a hub, and inside the hub you get a mission that has several parts on it. In this case there are three general missions in this one hub with several sub missions per mission set.

In general, it all flows together much like you would expect it to and it offers a bit of story for everyone concerning VIPER as well as neat new costume bits and action figures for the loot whores like me, but very little extra for those hoping to get any upgrades to their current gear stock. So for me, it is a run it with friends when they need me, but otherwise I got what I was after and I will go back to UNITY and the Most Wanted lair runs for other things. I seem to have more fun in those.

Now, why do I feel it's a tedium? Two parts, one at level 40, the henchmen level VIPER use pulson weapons. This wouldn't be a problem if it wasn't for the fact that one of them can melt a good quarter to a third of your life bar in short order. Get several of them together and you can be dead faster than you can blink. This becomes an adventure pack that just isn't fun to run for high levels because they get obliterated, practically, by the overpowered attacks from these henchmen grade weapons. Throw in constant knockback and the debuff from Brickbusters and survival is practically zero. This makes running this mission on teams larger than three just completely un-fun for many except the most masochistic types.

Now, don't get me wrong, I think playing to the lowest common denominator is a bad move for the longevity of an MMO, but hencmen that tank players into butter is a bit overkill.

The other part of Serpents Lantern that annoys me is the tedious middle part. The beginning is fine, the ending is fine, it's the generator repeat. And you have to do these specifically and kill everything at every camp along the way. There is little other choice. If you try to kill the cmap leader all the enemies in the camp attack you. And the ospreys are annoying because they drop those power armored fliers that use those pulson rifles, at 40, thus they melt your health like butter, not toe mtnion the Osprey's themelves drop the gas that kills your defenses. The middle of this adventure is just so long and tedious it tends to make me wish it was just over by the time I even get to the entrance of the Temple. And it's sad to cause the Temple is pretty fun part.

Over-all I would give Serpents Lantern a 7 out of 10 rating if I rated things. Over all a good first attempt at something like this, but the problem is that middle part, it's tedious, it's long and it's unecesarry. Especially since it feels like it repeats too much. It needs to be cut down and made simpler in the long run.
Posted in Uncategorized
Views 80 Comments 0 Edit Tags Email Blog Entry
« Prev     Main     Next »
Total Comments 0

Comments

 

All times are GMT. The time now is 02:28 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.